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Top 5 Developmental Issues by Naomi Hughes

-Give (or tighten) a deadline
-Take away options
-Make things more personal
-Heighten risk
-Make the goal more vital
-Make the goal harder to achieve
Another tip on stakes: try to escalate them once or twice during the story. If they’re exactly the same throughout, it can make the plot feel flat and stagnant (and often leads to a “saggy middle” syndrome). Escalation is a great way to recharge a reader’s interest!

And the final story problem I see most often: romances where there’s nothing really keeping the couple apart, or where they’re kept apart by a relatively shallow device (like miscommunication or failure to communicate, in a situation where communication *should* be easy). There are two basic elements to a romance: conflict (the thing keeping the couple apart) and chemistry (the sparks that pull them together). We need both to be strong to invest us in a romance. Caveat! There are some stories that feature a couple that’s already together, with no will-they-or-won’t-they tension. That’s fine! In those stories, there is no romantic conflict, just relationship dynamics (which can *have* conflict, but don’t have to drive the plot). Things to think about to help you strengthen a romantic conflict: why can’t/shouldn’t this couple get together? Can there be an external plot-related reason (like, they’re enemies), as well as internal issues that must be overcome (lack of trust, bad history, etc.)?

That’s it for writing advice today! 😊

Scene Craft by Naomi Hughes

This thread was posted by Naomi Hughes (@NaomiHughesYA) on twitter.  You should follow her! This thread is also available from the Thread Reader App (@threadreaderapp) on twitter.

Today, let’s chat about the most common problems I see at the next stage of editing: scene craft!

Scene craft is something that you can definitely build into your manuscript from draft 1. It’s all about keeping the reader riveted at the scene-by-scene level, even if nothing Big is happening. After the big developmental issues are taken care of, the next round of editing (at least for me) focuses on the story at a more granular level: scenes. Does each scene push at least one element of the plot forward? Can any be combined for greater effect? Cut entirely?

The number-one most common problem I see at the scene level is the unnecessary prologue. Types include:

  • bait-and-switch,
  • start in Evil Guy’s POV,
  • de-escalation,
  • misrepresentation, and
  • backstory frontload.

Bait-and-switch prologues start out w/ someone who’s NOT a main POV character. We either like them & are then disappointed when they vanish, or we don’t vibe with them and stop reading immediately b/c we don’t want to spend a book with them.

As for prologues that start out in the bad guy’s POV…I usually recommend against them. They tend to be a somewhat lazy characterization shortcut (see, Evil Dude is doing evil things! He’s the villain!), and also a bad 1st impression & turnoff for readers.

De-escalation prologues start with BIG ACTION/EVERYONE’S DYING OMG, and then chapter 1 is all “let me take you back to six months ago, when life was totally normal.” This tends to feel gimmicky & can annoy readers, & usually de-escalates tension rather than building it.

Backstory frontload (& world-building frontload in SFF) commonly happens in prologues but can also happen in the early chapters of any story. We don’t need to know everything about characters & the world to invest in the right-now conflict. Alternatives to frontloading your manuscript w/ backstory or world-building: salt it in at points where it can have an immediate effect on some right-now conflict, or at least help set a relevant tone for the scene at hand. This keeps your story from getting bogged down w/ info. Ex: instead of devoting a prologue to the night the curse was laid 16 years ago, start w/ your MC dealing with its aftermath present-day. Running late, he chops through a maze of briars. This curse isn’t only evil, it’s also annoying, he thinks. Salt in a sentence of backstory.

Problem 2 I see most often at the scene level: scenes that don’t change anything. These are stagnant. Neither the main conflict nor any of the subplots (including character growth) evolve in them. Every scene needs to change at least one important story arc, for better or worse.

Problem 3 I see at the scene level: “and thens.” One of my favorite rules of writing says each scene should connect to the next w/ either “but” or “therefore,” NOT “and then.” This will provide a strong chain of cause-&-effect/action-&-consequence, not disconnected events. The but/therefore rule made my own writing SO MUCH better. It’ll tighten your pacing, build tension, keep the reader hooked.

Here’s a link where its creators (the South Park writers) talk about it: The Importance of “Therefore” and “But”: Writing Advice from South Park’s Trey Parker and Matt Stone

Problem 4 at the scene level: the POV character has no goal. Sometimes they’re even just observing and narrating, contributing no action (of whatever sort) of their own. That’s disengaging for readers. In most cases, the POV character should always have some sort of goal in each scene. Get information, sneak somewhere, etc. I talk a lot about characters needing to have agency for the big-picture story, but they need it at the small-scale level too. If your story has multiple POVs and you’re having a tough time deciding who should be the POV for which scene, a good rule of thumb is that whoever has the most at stake in that scene or is changed the most by it should be its narrator.

Last problem I see most frequently at the scene level: weak or nonexistent hooks. Hooks are events, lines of interiority, dialogue, plot twists, reminders of dangling story questions, just about anything you put at the very end of a scene/chapter to push readers to keep reading. Hooks can be a HUGE tool to make your story feel addictive and un-put-downable. Used wrong, or if you use the exact same kind too frequently, or get too gimmicky (ie, arbitrary or quickly-resolved plot twists), they can work against you though.

That’s it for today, but if you want to dig more deeply into scene craft, here’s an advice thread I did on that a while back: Naomi Hughes Thread on Scene Craft

Marketing Wordherders

If we Wordherders were to work together to sell our books, how would we do that? Here are some ideas.

Events Organized by Others in which Wordherders Participate

  • Untapped Blues & Brews
  • Three Rivers Folklife
    • Tumbleweed Music Festival
  • Richland Farmers’ Market (e.g. DeeAnna Galbraith)

Events Organized by Wordherders

  • Benton PUD Auditorium
  • Bookstores
    • Adventures Underground?
    • Barnes & Noble?
    • Bookworm?
  • Wineries, Breweries

Wordherders Subgroups

Library Lecture Series

  • Emphasis on content and craft but could be supported by or illustrated with author’s book(s)
  • Precedent: Scott Butner lectures on photography
  • Richland Public Library
  • Mid-Columbia Libraries

Community Education Lectures

  • Emphasis on content, craft but could be illustrated with author’s book(s)

Library Book Talks

  • Book specific
    • Rosann Ferris

Community Groups

  • Rotary?
  • American Association of University Women?
  • Kiwanis?

Guest Visits to Local Book Clubs

Open Mic Nights

Wordherders Marketing Materials

  • Wordherders info/sell sheet?
    • Authors, books, genres
  • “Meet the Authors” presentations
    • Introduce specific authors and/or books
    • Provide entrée for authors

Marketing Resources

Wordherders Marketing 101

Marketing 101: Individual Activities

Email Interactions
  • Newsletter(s)
    • Book progress
    • Content specific information
    • Early engagement activities
  • Email management, e.g. MailChimp
    • Facilitate building mailing list
    • Track follower stats
    • Segment interactions
Early Engagement
  • Teaser chapters
  • A/B Cover, Title Testing
  • Book Trailer
Promotions
  • Giveaways
  • Discounts
  • Ads on Author Webpage
  • Cover Reveal
  • Teasers
  • Book Release
  • Events
  • Reviews
  • Amazon promotions
  • Goodreads promotions?
Incentives
  • Gift cards at signings
    • Bookstores
    • Restaurants
SWAG
  • Bookmarks
  • Magnets
  • Bracelets
  • Wine rings
  • Key rings
  • Small custom notebooks
  • Bookbag
  • Thumb drive
  • Content specific swag
Social Media
  • Twitter
  • Facebook
  • Pinterest
  • Pandora
  • Instagram
  • Prepare posts ahead of time; schedule posts
Amazon, Other Vendor Associates Programs
Press Packet
  • Author photo
  • Biography
  • One sheets
Advertising
  • Content-Specific Webpages
  • Professional Writers (e.g. PNWA) webpage

Marketing 101: Collaborative Activities

Group [Wordherders] Book Sales at Community Events
  • Adventures Underground Anniversary
  • HAPO Stage Dedication
  • Brews and Blues (?)
  • … Upcoming events? …
Book Signings at Writers Conferences
  • PNWA (?)
    • Should we inquire about selling books here as Wordherders?
  • Rivers of Ink
  • … Others? …
Book Signings at Bookstores
  • Special Events – e.g. Maureen’s Scavenger Hunt
Author Spotlight Interviews
Writers’ Conference Presentations
School Visits
Community Group Presentations
Podcasts
Subject Matter Specialty Events
  • Rash – Vaccine Clinics
Magazines
Writing Contests

Marketing Do’s and Don’ts

Do:
  • Talk *with* potential readers not *at* them
  • Engage and support other authors
    • Boost their book announcements on your social media accounts
    • Review their books
  • Carry copies of your books with you at all times!
  • Join forces for more energy and enthusiasm
Don’t:
  • Make all your interactions in any particular community “Buy My Book!”

Self-Editing Tips

From PNWA Writing Tips; Feb 8, 2018

Most of writing is rewriting, which makes self-editing a necessary part of any writer’s process. Still, it can be hard to know where to start. Editing a book is a big undertaking, and it’s easy to get overwhelmed. One way to combat this is by taking things in stages. Here are some questions you can ask yourself as you work through various stages of editing. Note: it’s most helpful to edit large things first, then work your way smaller.

Structure: addressing large, glaring issues

  • Is the character’s motivation clear?
  • Is the conflict made clear?
  • How can you increase the tension?

Scene and summary: a better way to think about showing and telling

  • What parts of the book need to be explored deeply and in the moment? Are all these moments written as scenes?
  • What parts need to be distilled to their most important points and summarized?
  • Have you skimmed important scenes because they’re too challenging to write?

Action and emotion: refining motivation, conflict, tension

  • Focus on blocking: is that roundhouse kick realistic in a narrow hallway? Does the chase on horseback go too smoothly considering your character is a novice horseman?
  • Fact-check! Details about guns, job positions, science, flora, fauna, and anything else you might have gotten wrong.
  • Hone in on two common pitfalls when writing emotion: abstraction and cliché. Use crisp, concrete images and evidence to help the reader understand how your characters are feeling.

Dialogue, setting, and other elements: put each of these things under the editing microscope

  • Dialogue: What is not being said? Where can internal dialogue add turbulence or clarification to what is said out loud? How are the speaking characters at odds?
  • Setting: Is the setting relevant, vivid, unique, and accurate? Describing the setting directly from the thoughts, back story, and current emotion of your viewpoint character will add meaning to the imagery.

Words: Considering sentence structure and rhythm

  • Are all your sentences structured the same?
  • Is that clunky paragraph in need of some longer, more flowing sentences?
  • Is that action scene bogged down in clumsy phrasing, and instead needs some quick short sentences (and fragments) to liven up the narrative?

Cleanup: Deleting bad habits and other small accidents

  • Delete unnecessary repeat words. You’d be surprised how many times your characters smile or nod in a single chapter.
  • Did you use terms like very when you could have chosen a stronger adjective? Did you rely too heavily on adjectives when stronger nouns were needed?
  • Double-check for inconsistencies, like when your main character’s sister’s eyes turn from blue to brown halfway through the book.
  • Typos!

Going Deep, by Shawn Coyne

From http://www.storygrid.com/going-deep

Why do I make a distinction between external and internal content genres?

The reason why is that today’s storytellers, especially long form television writers and series novelists, must have both components of genre content to make their work compelling and sustainable over six or seven years of series television or ten to fifteen series novels. There are exceptions of course, but if you wish to create a story that has the potential to play out over a long period of time, you need to think deeply about having both external and internal components in your work.

Years ago when I was at Doubleday I worked with crime novelist Robert Crais. At the time, he’d written seven novels featuring a wise cracking and brilliant private investigator in Los Angeles named Elvis Cole and his dark compatriot Joe Pike. While the series was a commercial powerhouse, Bob wanted to go deeper. He wanted to stretch himself and I jumped at the opportunity to help him. I’ll not get into the nitty-gritty of how Crais masterfully upped his game in his bestselling breakout novel L.A. REQUIEM, but it had everything to do with the internal wars within his two lead characters. Crais layered in multiple strands of internal genre to pitch perfect effect. So much so that today, most readers of Crais go to him for the internal battles he explores as much for his external plot machinations.

Remember that the external genres concern outside forces aligned against the protagonist…nature, another person or society in general. These are represented by extra-personal and personal conflicts. They keep the protagonist from achieving his conscious desire…saving a victim, marrying his beloved, throwing down on the basketball court etc.

The internal genres concern forces inside the individual aligned against the protagonist’s pursuit of a subconscious object of desire. The subconscious object of desire is the ultimate need within a protagonist whereas the conscious object of desire is the want, his immediate, on-the-surface identifiable goal. So in a thriller, a protagonist’s external conscious object of desire will be to save a victim. But at a deeper level, he may need to sacrifice himself for another person in order to redeem himself from a past moral failing. Or he may need to finally learn the truth of who he is and why he does the things he does.

In the redemption plot, the lead character is conscious of his wanting to save the victim. Beneath that consciousness, though, if the lead character were to sit down with a friend or a therapist and be asked why it was so important for him or her to save this victim beyond “doing their job,” he’d eventually come to understand that his desire is a need to recover from a previous trauma/moral failing in his past. That buried-beneath-the surface need is the hero’s internal object of desire. The redemption plot is just one of a number of possible internal content plot devices. More of those below

So where did I come up with these classifications?

In 1955, Norman Friedman published the seminal internal genre differentiation “Forms of the Plot” in the Journal of General Education (Volume 8, pages 241-253). These internal genres are varieties of the hero’s journey that reflect the quality of internal change at the beginning versus the end of the protagonist’s mission.

Like choosing the global external content genre, choosing the internal content genre is crucial to your story. A poor combination of external and internal will result in an unsatisfying Story experience. A perfect combination will be a work of art. I’ll take a hard look at one of the masterworks of the last fifty years, The Silence of the Lambs, and show you a pitch perfect combination of external and internal content genres down the road.

From Friedman’s work, I’ve adapted three internal sub-genres:

  1. Worldview,which connotes a change of seeing the world one-way and by story’s end, seeing it differently.
  2. Morality, which connotes a change in the moral or ethical character of the protagonist.
  3. Status,which connotes a change in social position of the protagonist.

The choice of global internal genre is driven by your lead character’s unconscious object of desire, your character’s unknown (to them at the beginning) inner quest. Remember that the quest is most often a two front journey. There is the external quest for a conscious object of desire like justice or survival or companionship or a prize of some sort like the rave review or victory. Then there is the internal quest, the one the lead character doesn’t know he is in need of until a critical moment in the telling. The interplay of these two quests for objects of desire is what provides narrative drive of the one hand (the external) and insight into the human condition on the other (the internal).

Each of the three can be broken down further into recognizable sub-genres.

  1. Worldview: A Change in Perception of Life Experience
  • Education; a shift from a view of life from meaninglessness to meaning, Tender Mercies
  • Maturation; a shift from naiveté to worldliness, Saturday Night Fever
  • Revelation; ignorance to knowing, Oedipus Rex
  • Disillusionment; belief to disillusionment, The Great Gatsby
  1. Morality: A Change in a Character’s Inner Moral Compass
  • Punitive; good guy goes bad and is punished, Wall Street
  • Redemption; bad guy reforms, Drugstore Cowboy
  • Testing; willpower versus temptation, Cool Hand Luke
  1. Status: A Change in Social Position
  • Pathetic; weak protagonist tries to rise and fails, Little Miss Sunshine
  • Sentimental; weak succeeds against all odds, Rocky
  • Tragic; striver makes mistake that dooms him to failure, American Tragedy
  • Admiration; principled person rises without compromise, Gladiator

The Internal Content Genres are crucial to execute for novels or stories in the “Literary” Style, often referred to as those of “character.” Literary novels most often use the Miniplot structure and, for the most part, Miniplot requires that the internal genre drive the global story. That is, it is the change in the inner world of the character that compels interest in the reader/viewer much more so than the external genre’s global value at stake. We read Crime and Punishment not for the external crime but for the internal punishment.

These Miniplot stories are the stuff of the “literary” culture.

So a novel like To Kill a Mockingbird, while it has a wonderful external crime genre within (the courtroom drama with Atticus Finch leading the defense of Tom Robinson), is a maturation plot first and foremost…the preeminent coming of age novel of the twentieth century.

Stories driven by the big set piece extra-personal antagonisms of horror and action, however, are far less dependent on the internal content genres to work. In fact if you add too much internal hemming and hawing and “character development” in the pure action story or horror story, you may completely alienate your audience.

The master Stephen King is that rare novelist who can do both. But it’s interesting to note how he pulls off this trick in his novels like The Shining and Misery. He does it by creating horror elements that can serve as symbols for inner turmoil. In The Shining, alcoholism’s inner abuser takes form as supernatural spirits egging on the protagonist to kill his family. And in Misery, King has recently revealed that he created Annie Wilkes as a stand in of sorts for his personal struggles with cocaine. Cocaine was his #1 fan…pushing and egging him on to furiously complete his pages.

Stephen King knows better than anyone how unchecked internal wars can morph into external horrors.

Genre Obligatory Scenes, by Shawn Coyle and others

Romance

  1. The Cute Meet:Meeting the each other is an unusual, even life-changing event, or occurs during some life-changing event. (If they knew each other long ago, this is replaced by an Unexpected Reunion. Sometimes, the Cute Meet is included too, as a prologue or a flashback.)
  2. The External Problem:Something outside the heroine and hero keeps them apart.
  3. The Internal Problem:Some internal wound keeps the heroine and hero apart.
  4. The Draw:Despite the problems, something forces the heroine and hero to spend time together.
  5. The First Kiss:The heroine and hero express their attraction for the first time.
  6. The First Fight:The heroine and hero quarrel, but overcome their difficulty.
  7. The Commitment:The heroine and hero admit to loving one another or in some way commit to one another.
  8. The Betrayal:Despite their commitment, either the external force or internal force keeping the lover apart threatens to separate them forever. There seems to be no way to overcome this.
  9. Love Conquers All: The heroine and hero overcome the betrayal, proving the strength of their commitment (even, in a tragedy like Romeo and Juliet, or a romance without a HEA like The Titanic or The Notebook) despite death). In other almost-romances, or romances involving very young teens, an ambiguous “happily ever after for now” is acceptable.
  10. The Happily Ever After (HEA):In a true sits-on-the-romance-shelf genre Romance, as opposed to a strongly romantic story that might end tragically, the hero and heroine remain in love, remain together, and remain alive: they live happily ever after. Their HEA may be confirmed in an epilogue, or whenever the couple shows up in later books (about other couples) of the same series.

Science Fiction/Fantasy

  1. We’re Not in Kansas Anymore: We must learn early on that this universe differs from ours because it has some magic/tech that our universe does not.
  2. Rules of the Universe:We must have some insight into how the magic/tech works—not the mechanics of it, but the global rules, such as who can use it, what it allows, etc.
  3. All Magic Has a Price:There must be limitations to the magic/tech, a cost to using it.
  4. Magic Makes Trouble:The magic/tech must shape the character and/or society in a way that drives the plot. The magic/tech or the society it enables, creates the problem.
  5. Magic Aides the Hero:The magic/tech must also be relevant to how the problem is solved. (Even if the solution involves destroying it, as in Forbidden Planet, or being destroyed by it, as in 1984.)

Horror

  1. Fate Worse Than Death:Something more than life is at stake. A fate worse than death is possible, such as torture or damnation.
  2. Monster:The villain is far more powerful than the hero, possibly even supernatural.
  3. Speech in Praise of the Villain:Early one, someone describes how insurmountably powerful and/or awesomely evil the monster is.
  4. Hero at the Mercy of the Villain:There’s a scene near the climax where the protagonist seems to be utterly powerless against the villain.
  5. Double Ending:There is a false ending where the villain seems defe

Mystery

  1. The Crime:A crime is committed—usually a murder.
  2. The Crime as Trigger:The crime must occur reasonably early in the story.
  3. The Criminal Mastermind:The criminal must be clever enough to have hidden his identity sufficiently that it’s not obvious from the start who committed the crime.
  4. The Detective:The investigator must be clever enough to solve the crime. If he’s not a professional (cop, PI), he must have some special skill or knack that helps him uncover clues others miss.
  5. Now It’s Personal:At some point, the investigation becomes personal for the investigator.
  6. Clues & Red Herrings:The investigator finds clues, but some clues are red herrings.
  7. J’accuse:The investigator uncovers/confronts/denounces the criminal.
  8. Justice Theme:The ending results in justice, injustice, or ironic justice.

Thrillers

  1. The first convention of a thriller is that there must be a crime. And with a crime, you must have perpetrator/s and victim/s, either corpse/s, the assaulted or hostage/s.
  2. The crime must occur early on in the telling.
  3. The crime must reveal a clue about the villain’s Macguffin.

A Macguffin is the object of desire for the villain. If the villain gets the Macguffin, he will “win.” Some familiar Macguffins are a) the codes to the nuclear warhead, b) 1,000 kilos of heroin, c) microfilm, d) and in the case of The Silence of the Lambs, the final pieces of skin to make a woman-suit. The Macguffin must make sense to the reader. It doesn’t necessarily have to be realistic, just believable. I think Alfred Hitchcock coined the term when asked about the device in North By Northwest. Macguffins are essentially the antagonist/s literal objects of desire.

  1. There must be a brilliant and/or incredibly powerful master criminal, and an equally brilliant and/or powerful investigator/detective/sleuth. But the balance of power between the two is heavily in favor of the villain.
  2. The villain must “make it personal” with regard to the protagonist. The criminal may from the very beginning want to kill/humiliate/destroy/damn the investigator; or he may come to this attitude during the telling. But the crime must escalate and become personal. The protagonist must become a victim.
  3. There must be clues and red herrings in the storytelling. The protagonist investigates and follows leads in order to find and/or trap the criminal. Some of these leads are dead ends, and misdirect the protagonist and the reader.
  4. The value at stake in a crime story can progress from justice to unfairness to injustice to tyranny. Most crime stories end at Injustice…will the detective get his man? He usually does. But in a thriller, the value is often driven to the limit. If the detective/investigator/protagonist does not bring the villain to justice, tyranny will be the result. The protagonist’s failure to get the criminal takes on a universal quality. If our best investigators can’t stop the worst villains, the villains have won. There is no justice. We live in tyranny.

Lastly, many thrillers also have an additional convention that derives from the Action genre, a clock. At a critical point in the story, a time limit is placed on the protagonist to get the villain. If the protagonist does not do so, the villain will get what he wants by default.    

Action/Adventure

  1. Hero/Victim/Villain: The cast must include at least one hero, at least one victim, and at least one villain.
  2. Destination/Promise: What we also need in an Action Adventure Story is a clear Destination. What I mean by that is we need to be given a quest at the very start of the story that has a clear purpose.
  3. Path/Methodology: The third thing we need in an Action Adventure Story is a clear path to the destination, a yellow brick road. By following the path we will reach the promised land.
  4. Sidekick/s
  5. Set Pieces/Weigh Stations: The Action Adventure Set Pieces are mini-stories within the global story.
  6. Hero at the Mercy of the Villain Scene: The “hero at the mercy of the villain” scene is the core event of every action story including Action Adventure.

Internal Genre–Redemption

  1. The state of selfishness scene. Remember that we are going to make our protagonist change from a self-obsessed person to one who sacrifices for the good of another or a group. So when first introduced, we want a protagonist in heated pursuit of one or more of the following: success, fortune, fame, sex, power…
  2. The sidekick scene is that there is at least one character who serves as a spiritual guide/sidekick, someone who helps the protagonist move from living completely inside their own universe to someone engaged in the greater world, capable of deep caring for others.
  3. Truth will Out Scene, which is a requirement for all of the Internal Genres—Worldview (Education, Revelation, Maturation and Disillusionment), Status (Sentimental, Pathetic, Tragic, and Admiration) and Morality (Punitive Redemption and Testing).

For the Redemption Story, this is the critical moment when the tumblers inside the protagonist’s head finally align and the lock that’s been holding back the deep truth of his life (being alone is hell) clicks open.

“Without a clear and cathartic TRUTH WILL OUT scene, your Redemption Story simply won’t work. Crack this puppy and the rest of the story will pretty much write itself.” Shawn Coyne

  1. CONTEMPLATING THE ABYSS. (Which is essentially the ALL IS LOST MOMENT) This is a scene when the protagonist, who now sees the truth about his life, has to understand what he’s going to lose if he adopts the new way of living.
  2. THE BIG EVENT. This is the moment promised by the beginning hook. The protagonist must lose The Big Event, but win the internal battle. A Redemption Story must have a “winning for losing” resolution.

Why Genre Matters, by Cathy Yardley

From http://writerunboxed.com/2014/09/30/why-genre-matters

I view reading with the same gusto that I view eating.

Genres are my “food moods.” Sometimes, I want the comfort of a keeper read, a funny romantic comedy. Sometimes, I want the caffeinated buzz of a twisty thriller.

I consume it like a glutton at a buffet: a plate full of women’s fiction with a side of cozy mystery, then a helping of literary fiction nestled next to a generous scoop of sci-fi. Finish off with a few petit-fours of Regency romances, chased with a few stiff shots of horror.

(If you’ve ever left the library with more than an armload of books at a time, hopefully you can understand the obsession.)

“What difference does genre make?”

I’ve met quite a few people who feel their work crosses genre – or in some cases, “transcends” it.  They don’t want to be pigeon-holed.  In a digital world, does it really matter?  Do you really need to label your novel?

In my opinion: yes. Yes, you really do.

Why?  Because it’s not about you. It’s about your readers.

Your reader wants to find you – and in a digital world, full of information overload, readers are drowning in a sea of options. You want to make it as easy as possible for your reader to narrow down her choices.  Genre is the first broad stroke in that attempt.

Here’s an analogy.  Let’s say you had a restaurant, one in a row of restaurants.  They’ve all got their signs out:  D’onofrio’s Fine Italian dining, Los Cabos Mexican eatery, Liberty Bell Philly Cheesesteaks, Pho Sure Vietnamese.

Your sign says:  FOOD.

How many people do you think are going to be stopping by?

Perhaps that’s too reductive.  Let’s say the name of your restaurant is Oblique.

Your potential diner is curious.  He wants to know more about you.

Your menu, however, says something like:  Food for the discriminating diner.  Evocative notes of summer childhoods, shot through with the sophistication of jazz-filled evenings at a smoke-filled club. More importantly, each meal purchased helps support local wildlife and sustainable farming. No allergy concerns here! Plus, every meal comes with accompanying kid’s sundae!

So… what is it?

The “discriminating diner” bit, paired with the “summer childhoods/jazz club” aspect, makes it seem like it’s going to be fine dining.  The local wildlife/sustainable piece makes you wonder: is this a vegan restaurant?  No allergy concerns – does that mean gluten free? Nut free?  And then free kid’s ice cream?  Does that mean the dining area is going to be swarmed with screaming tots under age six?

What the heck is this place?

Odds are good you’re going to keep moseying on down the row.  When unsure, especially now, most people tend to steer clear. There are too many other options.

“But genre fiction is so formulaic and boring!”

Yes, genre fiction follows a format. But it’s simply a structure, like a sonnet. Within those constraints, you can create something memorable.  In fact, creativity can often flourish because of the constraints.

The reason why so much genre fiction is cliché is because writers don’t study the format and look to enhance it.  Consequently, it becomes predictable. Readers can see each twist and turn because, frankly, the author is simply going through the motions, following the playbook without thinking about why the play is there in the first place.

Some authors then decide the only way to be exciting, interesting and relevant is by abandoning the conventions altogether. It’s anything but predictable, true, but it runs the risk of being confusing and disappointing.

When genre works.

The true beauty of genre is to work within the structure, to fulfill the reader’s expectations and natural storytelling rhythms… and yet do so in a way that not only follows the form, but still manages to create true surprise, engagement, and tension in an otherwise jaded audience.

Look at George R.R. Martin.  He knew that readers would make the normal genre assumption that the favorite character, the hero, would somehow figure a way out of his troubles by the climax.  He then killed off the protagonist, causing a tizzy that readers still talk about.  If the protagonist could be killed, all assumptions would be up for grabs. I’d say he still follows the general rules – his series still fits in the genre, and it still largely follows a three act structure, albeit a sprawling one – but he breaks expectations.

In short: it’s not the genre’s fault. Any predictability or boredom is a failure on the part of the author.

“Does that mean I should – or have to – write in strictly one genre to be successful?”

No, of course not.  You can write several genres. You can indulge in cross-genre mash ups to your heart’s content. If you really feel strongly about it, you can abandon labeling your work or create some entirely new form.

That said, if you don’t recognize readers’ use and understanding of genre, you may find yourself in for a fairly rough road.  And if you can’t respect genre, you may be missing a creative challenge that will raise your writing game immeasurably.

 

Legendary, by Donald Maass

From: http://writerunboxed.com/2018/01/03/legendary/#more-51527

Recently, a young agent on my staff requested a really good manuscript.  She wanted to represent it.  Naturally, so did a number of other sharp-eyed agents and thus my young colleague found herself in a so-called beauty contest, a familiar competitive event in our profession.

To back up my young colleague’s bid, I arranged a phone call with the equally young, appallingly talented young writer of the manuscript in question.  I told her about our agency, our orientation to career development, our long experience and the staff who would support her work.  The young writer in turn assured me that she really liked my young colleague and knew my company’s reputation, and mine.  She said, “I mean, like, you’re a legend and all.”

That stopped me.  A legend?  Now wait a minute.  I’ve been doing my job for a long time.  I’ve written a couple of influential books on fiction technique.  I teach fiction writing.  All true.  But legend?  B.B. King was a legend.  Jackie Robinson was a legend.  Ernest Hemingway was a legend.  But me?  Even taking into account the casual hyperbole of young people, I don’t qualify.  Believe me, when I’m scraping the breakfast plates or vacuuming our car, I don’t feel like much of a legend.

This mildly unsettling moment came to mind when over the holidays, when we took our kids to see Star Wars: The Last Jedi.  Without spoiling too much, the future Jedi knight Rey seeks out reclusive Luke Skywalker to persuade him to return to the beleaguered Resistance, which according to Rey needs “a legend” for inspiration.  Luke however dismisses her, scoffing at his outsized status.  After some delay scenes, Luke reveals that he—as he sees it—failed in his training of Ben Solo, who succumbed to the Dark Side of the Force and transformed into murderous Kylo Ren.  He spits out the word with ironic contempt: “Luke Skywalker…legend.”

Characters’ backstories come in many varieties, but fairly often authors default to past events that are tragic, hurtful and secret.  Protagonists live under a cloud.  They’re shadowed, haunted, tormented and burdened by misfortunes or mistakes.  Nothing wrong with that, but the prior lives of protagonists can also be built on a foundation of towering reputation, past achievements, high position, notorious crimes or other notoriety that equally complicate their lives.

Some may have established reputations as heroes.  Sherlock Holmes.  James Bond.  Nancy Drew.  Conan.  Kvothe.  Some may be (or become) legends for their achievements.  Katniss Everdeen.  Martin Dressler.  The Mambo Kings.  Others may be automatic legends by dint of being rich or patriarchal.  Olive Kitteridge. Christian Grey.  Smaug.  Miriam Raphael (Crescent City).  Others may be legendary for their obsessions or ambitions.  Becky Sharp.  Jay Gatsby.  Captain Ahab.  Captain Nemo.  Others may be legendarily alluring.  Scarlet O’Hara.  Holly Golightly.  Others may be notorious.  Boo Radley.  John Galt.  Harry Flashman.  Hannibal Lechter.  Others may be legends in their own micro-realms: Evelyn Couch (Fried Green Tomatoes).  Harriet Welsch (Harriet the Spy).  Bigwig (Watership Down).

Famous or notorious pasts can lead quite quickly to reverse chronology stories, such as Martin Amis’s Time’s Arrow or Jeffrey Deaver’s The October List, but that is not automatic.  Great characters can have gigantic reputations, pasts that in the present make them revered, feared, self-doubting or targets.

Enormous pasts not only shade characters, they can propel plots.  Destiny can be unavoidable, and I’m fine with that, but what happens when a destiny is chosen?  Ask me, it becomes that much more compelling.  Nothing wrong with an Everyman and Everywoman thrust into extraordinary circumstances, mind you, but what about heroes and heroines who willingly leap into dire conditions or bravely face danger?

In talking about larger-then-life characters, I don’t mean stereotypes like those hilariously cataloged at TV Tropes.   I mean those whose lives and actions are detailed, credible and carefully constructed.  Readers do not reject big characters; they desire them.  We cheer for Scarlet, Sherlock, Forrest and Hannibal, right?  We love to be swept away by characters larger than life, so why not put those same dynamics at work for you, too?

Here are some practical approaches:

What is your protagonist’s greatest past achievement?  How did that make your protagonist famous?  To whom is your protagonist a hero or heroine?  In what way is that reputation deserved?  In what way is it overblown? 

What don’t people know about that great achievement?  What did eye-witnesses at the time over-estimate or overlook?  What does your protagonist discount?  In what way has that great achievement grown bigger than it was?  In what way was it actually more amazing, courageous and exceptional than now known?

What great destiny is inherited, bequeathed or imposed on your protagonist?  What is expected of him or her that is not expected of anyone else?  For whom is your protagonist responsible?  Who depends on him or her?  Who has unwarranted faith in your protagonist and believes in a reputation that is not yet earned? 

What would make someone a legend in the world of your story?  What qualities are lacking in this world?  What example is yearned for?  If your protagonist could stand for something that this world sorely needs, what is it?  What is the biggest test?

In what way can your protagonist be braver, more alluring, more self-assured or more commanding than the rest of us?  Who cheers, emulates or swoons over your protagonist?  Who is your hero or heroine’s own hero or heroine?  Who is your protagonist’s impossible, out-of-reach love?

What did your protagonist do to become notorious?  Of what is your protagonist ashamed, or careless about, or perversely proud of?   What is good about being bad?   Who admires your protagonist’s rejection of convention, rules or law?

Give your protagonist occasions for wit, sneering contempt, unwarranted compassion, high generosity, startling insight, quick thinking, and fearless action.  Anchor your protagonist in high principles.  Let your protagonist flaunt convention, break a rule, or go out of bounds.  For what good reason?

What would make your protagonist a hero or heroine to himself or herself?  What must be done?  Why is that impossible?  Do it anyway.

Legendary isn’t an accident.  It’s a destiny embraced and a reputation earned.  It’s not only a call to greatness, but greatness inborn.  Strong characters are terrific, but equally strong can be characters whose history, position, principles, and reputations demand from them the utmost in human potential.

It’s great when characters struggle.  It’s even greater when they struggle with greatness itself.  We need things to live up to, and the examples of people who do.  To be legendary is within your power—on the page, if nowhere else.

Legendary works on scales both big and small.  How might your protagonist become legendary?  In what way?  What will that mean for your plot?

25 Things A Great Character Needs, by Chuck Wendig

From: http://terribleminds.com/ramble/2014/01/13/25-things-a-great-character-needs
See the original post for the more colorful, uncensored version.

1. A Personality

This seems rather obvious, sure — in a way it’s like saying, “What makes a really good tree is that it has an essential treeness” — but just the same, it bears mentioning. Because some characters read like cardboard. They’re like white crayon on white paper. Sure, the characters run around and they do **** and say **** but none of it has anything to do with character and has everything to do with plot — as if the characters are just another mechanism to get to the next action sequence, the next plot point, the next frazza wazza wuzza buzza whatever. Point is: your character needs a personality, and the rest of this list should help you get there.

2. Agency

The character should run an advertising agency. *is handed a note* Oh! Oh. I mean, The character should belong to the FBI and–*gets another note* JESUS CHRIST WITH THE NOTES, PEOPLE. But fine, yes, okay, I get it now. Agency means that the character is active, not passive. The character makes decisions and is attempting to control her own destiny as an independent operator within the story. She is not a leaf in the stream but rather the rock that breaks the river. *receives one more note* Oh, thank you, what a wonderful note! I do agree my beard is sexy, yes. I know! So rich! So full! So shiny. I oil it with secretions from squeezed ermine scent glands which also lends it that musky zing that sort of… crawls up your nose. *flicks beard sweat at you*

3. Motivation

Characters want things. They need things. They are motivated by these desires and requirements and they spend an entire story trying to fulfill them. That’s one of the base level components of a story: a character acts in service to his motivations but obstacles (frequently other characters) stand in his way. We need to know what impels a character. What are her motives? If we don’t know or cannot parse those motivations, her role in the story is alien to us.

4. Fear

Everybody’s afraid of something. Death. Taxes. Bees. Dogs. Love. Carnival workers. Ocelots. (I am afraid of the number 34 and the color “puce.”) Characters suffer from their own personal fears relevant to the story at hand. Characters without fear are basically robots who use their pneumatic doom-claws to puncture any sense of engagement and belief we have in the story you’ve created. The great thing about being a storyteller isn’t just giving characters fear — it’s ensuring that that their fears will arise and be present in the tale at hand. You shall be cruel. This cruelty shall be great fun and a veritable giggle-fest because storytellers are dicks.

5. Internal Conflict

“I am in love with Steve, but I also love my job as a diplomat to the Raccoon People of the Hollow Earth. But Steve is allergic to raccoons! But I may be the only person who can stop the Raccoon People from invading Canada! BY THE GODS WHAT SHALL I DO?” Great characters suffer from internal conflict. They don’t know what they want. Or how to get all the things they want. Position your characters between the Scylla and Charybdis of hard choices: choices that compete with one another. Giving characters these emotional, intellectual, soul-testing conundrums is sweet meat for the audience — the meat of conflict, the meat of drama. Further, it allows us to relate to these characters (as we all have to make hard choices) and gives us a reason to keep reading (because we want to know the character’s choices in the face of these inner conflicts).

6. External Conflict

Hey, external conflict is pretty cool, too. If the character is plagued by an old war wound, a damaged spaceship, a mysterious old villain who shows up to perform surgical karate on the character, all good. Doubly good if the external conflict matches or speaks to the internal conflict in some way. Say, for instance, an author who is addicted to slathering his beard with illicit ermine scent glands is also pursued by a very angry ermine scent gland dealer named Vito who would apparently like his money. Just an example. With no basis in reality. *runs*

7. Connections To Other Characters

That “lone-wolf ronin-without-clan” **** gets tiresome pretty quick. Characters need connections to other characters. These don’t need to be desired connections. They can be connections that the character is actively trying to deny. But they need to be there. They help make the character who she is and continue to push and pull on her as the story unfolds. Friends. Family. Acquaintances. Work buddies. Foes. Neighbors. Drug dealers. Enslaved Pokemon. Sentient snowglobes. Sex androids. Microscopic beard civilizations. You know. The usual.

8. Connections To Us, The Audience

We respond well to those characters who contain a little bit of us. We want to relate to them. The best characters are a broken mirror: we want to see ourselves reflected back, if in a distorted, unexpected way. We want to connect with them using that weird empathic psychic tendon where we tie together our shared traits or universal life experiences like we’re those humanoid blue goat-cat ************* from Avatar. Young adult fiction is written with teenage protagonists experiencing teenage protagonist problems because it’s written for that audience. (And it’s why adults still can read those books comfortably — because adults remember being a teenager.) The reader wants a new story, but she wants an old story, too: her own.

9. Nuance And Complexity

****** one-note characters are a Taco Bell product: manufactured unfrozen gray-meat red-sauce in a proportioned somewhat-maybe-kinda-tortilla. They’re good for a quick bite and a hard purge (remember: you do not buy Taco Bell, you rent Taco Bell and then return it to its ecosystem with a couple flushes). Great characters are a nuanced meal: from an aperitif to the amuse-bouche to the first and second course, all the way through to the monkey course and the molecular gastronomy course, to coffee, dessert, and then ritual suicide. Each bite has complexity. Like sipping a fine wine or a great cup of coffee, you taste things that aren’t expected, that go beyond that word coffee or wine. (“I taste figs and fireplace ash, and a little after-hint of the tears from a griefstruck slow loris.”) A good character is complex because that means they are like — gasp! — real people. Real people who are not easily summed up or predicted. Real people with layers and surprises and who are a little bit good and a little bit bad and a whole lotta interesting.

10. Strengths: To Be Good At Something

Characters who have absolutely zero MAD SKILLZ are dull as a sack of frozen poached hippo meat. We like to read about characters who are good at something. “I’m the best damn werewolf veterinarian you ever did see.” “You need a speech pathologist for velociraptors, then you need me.” “I’m a cop who is also a robot and they call me OFFICERBOT wait that doesn’t sound cool.” You want characters who are capable or even exceptional: Sherlock isn’t a mediocre detective. Buffy isn’t just some half-ass vampire-puncher — she’s the ******* Slayer. RANGER RICK ISN’T JUST SOME ******* RACCOON, MAN. This doesn’t have to be limited to actual skills or talents, mind — a character’s strength can be internal. It can be intellectual or emotional. Or it can be that she can knock a dude’s head off his shoulders with one fast punch.

11. Flaws: To Be Bad At Something

Sherlock is an amazing detective, and a terrible human. Buffy’s a bonafide bad-ass, but she’s also a glib, impulsive teenage girl. Ranger Rick the raccoon can ranger like a ************, but he’s also got a bad addiction to Meow-Meow and a penchant for losing all his ranger paycheck at the Indian casino. Characters can be good at things but they can’t be too good — you need balance. If they’re the best at something, they should also be the worst at something. Conflict lives here; the space between Sherlock being the best detective and the worst human is so taut with tension the potential story might snap and take out someone’s eye. Plus, on a practical level, someone who is good at everything, bad at nothing is boring and unbelievable.

12. A Voice

I don’t mean this in a literal sense — “NO DEAF-MUTES ALLOWED” — I mean that, your character has to sound like your character. A unique voice, a combination of how she speaks and what she says when she does. When you write her dialogue, we should have no doubt who is speaking, even if the dialogue tags were eaten by some kind of bibliovore creature. What kinds of things does she say? Why does she say them? What does she sound like? Does her way of speaking reflect where she grew up or reflect her trying to get away from where she grew up? Is her mother’s voice in there somewhere? Her father’s? Is she brash and bold — or hesitant, reserved? How do all these things reflect who she actually is?

13. A Look

Put me in the camp where characters should look like someone or something. Some writing advice suggests that an author let her characters act as physical ciphers — zero description so that, jeez, I dunno, we can all imprint upon them or imagine them as whoever we want them to be. **** that ****, George. I’m not saying we need to hear about every chipped fingernail, eyelash, or skin tag — but pick a few stark details and make the character stand out. And let those details reveal to us something about the character, too. The perfect suit but the dirty shoes. The hair buzzed so flat you could land a chopper on top of it. The rime of blood under his nails. Whatever. What’s the character’s look, and what can it tell us about him?

14. Emotions

A character without emotion is a soulless automaton. They don’t need to reveal those emotions to the world around them, but they should reveal them to you as author and to the reader, as well. Characters feel things! They feel sorrow. And shame. And bliss. They feel itchy and hungry and confused and so angry they could crumple a vending machine like it’s a can of soda. They run the gamut like, oh, I dunno, real people. And the thing is, you can use these emotional responses to highlight for us who the characters are. They encounter something that should make them happy but it makes them sad instead — that’s a telling moment for the character. Why does this thing that would make everyone else happy make him want to cry and punch a cabinet instead?

15. Mysteries

Questions drive narrative. We continue reading sometimes just to answer questions. Who killed Mrs. Pennytickle? Who stole the Shih-Tzu of Darkness and for what nefarious purpose? What happens next? The audience is driven in part by the need to answer mysteries. Thing is, the audience and the characters have a kind of narrative quantum entanglement; the same things that draw us through a story are the same things that urge a character forward, too. We want to solve the murder same as the cantankerous detective does. Give the character questions that are unanswered — variables in her equation that she is driven to complete.

16. Secrets

It goes the other way, too. Just as a character has questions, he also has answers — answers that he never wants to share with anyone, answers that would be otherwise known as secrets. Heroic secrets. Dark secrets. Sexy secrets. Weird secrets. Underpants secrets. The character knows things that he doesn’t want revealed (creating complexity for the character and tension for the reader).

17. Humongous Xxxxxxxx

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17. The Ability To Surprise

The moment a character loses the ability to surprise us, they might as well be a dead body floating down a slow moving river. That’s not to say a character should be unpredictable on every page — “I killed a man! Now I’m starting a churro shop! Now I own a parrot! Now I’m gonna eat the parrot and jump into this howling chasm and die! EEEEeeeeeeeee.” But a character should always be able to still do something that makes us double-take and pump our fists in triumph or drop our jaws in shock. And it’s not just about action, either: it’s about showing surprising depths of emotion, or cleverness, or capability. It’s about the character being so much more than what we expect: a secret forest hidden beneath the cloud cover.

18. Consistency

And yet at the same time, those surprises shouldn’t also come out of left-field, either. Think of it like the reveal of a murderer in a murder-mystery story. You want that murderer to be revealed in a way where the story outsmarted you and yet, it still makes sense, right? You don’t want it to be, “Oh, and the murderer was actually Doctor Piotr Dongwick, the pharmacologist who you’ve never met or heard of and are just meeting now and this is basically the narrative equivalent of ROCKS FALL EVERYBODY DIES.” Characters are that way, too. When they reveal something about themselves or surprise us, it should be a thing that has us nodding our head — not scratching it like a confused chimp. We should be saying “wow!” now “wut?”

19. Small Quirks

I’m not saying every character needs to be a variant of Zooey Deschanel — besides, she is the quirkiest little quirk that ever did quirk and you cannot beat her at her own game. SHE EATS TOMATO SOUP IN THE RAIN WITH FOUR BABY GOATS ALL NAMED “OLIVER.” Whatever. Quirks can be an amateurish way of giving your character depth — in part because it’s artifice that doesn’t create any depth at all. Still, while quirks are no substitute for actual character traits, they are useful in small doses when a) letting the character stand out in our mind and b) lending some depth of character through a seemingly shallow expression. A character who always fidgets with, say, a coin or a pen or a pair of dice may seem like a one-off blah-blah detail, but later it can be revealed that this single, simple act is bound up to some tragic event in the character’s life (“MY MOTHER WAS KILLED BY A PAIR OF DICE” okay maybe not that, but you get the idea).

20. History

Your character didn’t just come karate-punching her way out of some storytelling womb. She wasn’t born pale and featureless like a grub only to grow her wings and limbs halfway through the tale. The character’s been around. Whether she’s 17 or 70, she has history. She has life. Stories. Things that happened to her and things that she did. First kiss! First breakup! First sexual experience! First drunk, first hangover, first AA meeting, first BDSM orgy, first spaceflight. That time Billy Grosbeak tried to grab her boob and she broke his nose. The other time she got fired from her coffeehouse counter-monkey job for spitting in some chode’s caramel macchiato. That time she did the thing with the girl at that place. What we see of a character in a story is just the tippy-top of the iceberg, just a nipple poking out of the water while the rest of the body remains submerged. Don’t let your characters be tabula rasa — some blank slate devoid of history.

21. The Right Name

This may seem a shallow point, but boy does a character’s name matter. You don’t just pick it out of a hat — it has to be the right name, in the same way that you want the right name for a child, or a dog, or that mole on your inner thigh (mine is “Benedict Arnold”). Like, “Bob Stevens” is not the name of a steampunk secret agent. “Miss Permelia Graceyfeather” is not the name of a motel maid from Tucson. You’ve got to find the right name. And, also of importance, a name that doesn’t sound like the name of another character in your book. You don’t want readers confused, nor do you want them conjuring a character from a whole other book or movie when reading yours.

22. Room to Grow

Characters grow and change. Okay, fine — not all of them do, an in certain modes of storytelling a stagnant flatlining character arc is sadly a feature and not a bug. But just the same, the most interesting characters are the ones who at least have the capability of change, who are part of an unfulfilled arc that is unseen but keenly felt. Readers want to go on that journey with a character. They want to go along for the ride: breakups and marriages and babies and revenge and redemption and resurrection. Some animals grow only as big as their cages — so give your character room to move around, yeah? Give them scope! Envision for them an (incomplete) arc!

23. Livability

I am fond of saying that what matters about a character isn’t that we like them but that we can live with them — meaning, if we’re gonna be hunkering down with that character for 400 pages of a book, or two hours of a movie, or a year’s worth of comic books, that character has to be someone we are willing and able to spend time with. They don’t have to be our pal. We’re not asking them for a ride to the airport or help moving into our new apartment. They have to be someone we can — and want! — to spend our time with in the narrative sense. How do you accomplish this? Well…

24. Gravity

You do this by giving them gravity. Making them as big and as interesting as can be so they draw us to them — like moths to a flame, like meteors to the earth, like cat hair to a new sweater. The greatest crime you can commit against your character and your reader is making them boring.

25. You

A good character needs you. You’re the champion, here. You’re the ************* engine of creation that will bring this character to life with the eye-watering boozy muse-breath of your drunken imagination. You are a very special ingredient indeed, young captain. See, the idea goes that no story is original, and maybe that translates to character, too. But you are an original. And the way you do things — the way you arrange old elements of story and character — is something wholly your own, provided you let yourself off the leash, provided you’re willing to smear your guts all over the page. You can bring something fucking amazing to every character you write: yourself. The character doesn’t exist without you. You are the puppeteer. You are parent and deity. So go, create. Give them life. Give them soul. Give them character. And then kick their ass.