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On Developing Story Ideas, by Peter Docter

From: http://blog.artella.com/post/141211270456/on-developing-story-ideas-by-pete-docter

“Where do you get your ideas?”

This is a question people ask a lot, and frankly it demonstrates a fundamental misunderstanding about the creative process.

For some geniuses like Walt Disney or Miyazaki, their movies show up to them fully formed. Kapow: Dumbo. Pinocchio. Spirited Away. If you’re lucky enough to be born brilliant, ideas just appear all at once in your head.

I used to believe this.

But here’s the brutal truth: I’ve read through stacks of notes on nearly every Disney feature film. I’ve spoken personally to Hayao Miyazaki about his process. I’ve been privy to the development of every Pixar film. I’ve directed three myself.  Not one of them appeared fully formed.

Great ideas are not given, they’re built. Every seemingly obvious and brilliant story takes years of refinement and adjustment.  So the real question is not where you get ideas, but how do you develop them?

Frustratingly, there is no step-by-step process I can outline for you. Every project is different. In fact, I will start by slapping a big skull and crossbones style WARNING label on what I’m about to write: incorrect usage may cause sickness or death. Some of these tips may not work for you. They may not even work for me next time.  Creative work is a discovery, not a well-mapped excursion. You’ll get lost, and you should; if you don’t, chances are you’re doing something that’s been done before.

Okay, with that out of the way, here goes…

WHERE TO START?

For some people, just getting going is the biggest hurdle. Personally, I don’t find starting as difficult as continuing. There are tons of ideas out there. But how do you tell which ones are “good”?

For me as I start, I’m just looking for something that excites me, for any reason.  It might be a concept, a random joke, a new technique, a feeling, some experience I’ve gone through in my life (birth, lost on vacation, a breakup)… anything is fair game, and there are no rules. Monsters, Inc. began by thinking about beliefs I had as a kid (I knew there were monsters that lived in my closet waiting to scare me). Up started as my desire to escape everybody and get away from the craziness of the world. Inside Out got started by me thinking, “what concept would demand it look stylized, not realistic?”

I usually make a list of ideas. I don’t just go with the first thing that comes to me. Finding good ideas is like digging for buried treasure: you might find a coin or two on the top, but usually the chest full of doubloons is buried deeper.

But at this point there’s no judgment. Don’t listen to all those books that tell you how films need to fit a certain structure, and you need to know your theme up front. That’ll come later. The only rule at this point is: do I find this interesting? Does it make me excited to think more about it?

THE EARLY DAYS

If I find an idea I like, I’ll just free associate. The idea grows and expands – every subject connects to dozens of others, and I add together stuff that seems to that fit together. Sometimes it mutates into something entirely different.  Some ideas die out and cease to be interesting, or prove to have limited emotional depth.

What does the subject of Monsters make me think about? How do they get into kids’ rooms? What do the monsters get out of it? I ask a lot of questions and come up with a lot of answers – usually multiple answers for each, at first.

Author and cartoonist Mo Willems talks about ideas being seeds. You plant them, cultivate them, and nurture them. Many die. Others grow into small, exquisitely beautiful flowers. Others become massive trees that you can cut down and exploit for the lumber. But you can’t tell what they’ll grow into by just looking at the seed.

I find that some subjects come with themes and concepts attached to them.  Tell a story about ants, and see if you don’t start talking about “the individual vs. community” and conforming to society.  Think about monsters, and you’ll likely find yourself dealing with fear.  This isn’t always the case, and you can obviously move away from these themes that seem to come with their subjects, but depending on the idea this can be a strength to lean into.

RESEARCH

At Pixar we’re huge proponents of research, and with good reason: new information feeds the project. The more you gather, the wider your options. Any fact or concept could open up a whole new direction. (This is of course why we’re often told to “write what you know”, because you already have a stockpile of stuff from which to build with.)

Even better, if you can find an expert who’s really enthusiastic about the subject, their excitement is contagious.  I once talked with a farmer about almonds – not the most thrilling subject, you might say – but I swear he got my heart rate going faster. He loved almonds, and I went back to that project with a renewed passion.

Continuing with Mo Willem’s “seed” metaphor, research is like fertilizer – it feeds the project and allows growth in new areas.

There’s also something to be said about research that doesn’t directly fit with what you’re doing. Chasing down stuff that’s interesting to me for no immediately obvious reason can actually lead to some cool stuff. Maybe this is because – for me anyway – writing a story is a discovery, not executing a known plan.

COLLABORATORS

Some people work best with a collaborator – someone to bounce ideas off of, and push each other into new areas. Look for someone who clicks with you but thinks differently, so they bring something else to the table. Disagreements are fine; if you both agree on everything, why have two of you? Just make sure any disagreements are about the work, not thinly disguised arguments about who’s smarter or who’s in charge. Also, you’ll want to make time for you both to work solo at times as well.

LEFT BRAIN

About now is when I start balancing my gut with my head. There are things I know I’m going to need to make this thing good. I may be in love now, but where is this relationship going? Will this idea turn out to be a shallow halfwit or bizarre weirdo that has wasted months of my life?

Let me again warn you that what I’m about to write here is not a formula that guarantees success. All I can say is that as I move forward in developing a project, I often find I’m looking for these things:

  1. An engaging concept. (i.e. Monsters do exist, and they scare kids for a living.)
  1. Emotional heart. (What happens when someone you love dies? When you break up with someone? When your kid grows up?) It should be something true, that you have dealt with in your own life. Something you struggle with, not something that has a pat answer.
  1. Character. Not necessarily a nice good character, but someone interesting. Al Capone isn’t someone you’d likely want to live with, but wouldn’t you love to have had dinner with him?

Usually one or more of these elements is missing in my pitch, and I have to really think hard about how to get them.  And unfortunately, they’re gossamer; just because they seemed solid yesterday doesn’t mean they’ll stand up today. I’m constantly reassessing and reevaluating.

STALLING OUT

If you find yourself avoiding thinking about the project, it could be the idea is drying up.  Or, you could just be lazy or scared, and are trying to avoid the real work. Because around now (if not before), you’ll probably hit a point where you seriously question the whole idea. Why did I pick this? Why did I ever think this was good? It’s a lot easier to give up and start something else.

Is it time to give this up and move on? Or should you keep going? How can you tell? Only you know for sure – but chances are you should give it another few days. I’m haunted by the advice of my mom: “There are some things in life that are not fun, but that you have to do anyway.” Developing these things are not always fun. In fact I’d put the ratio of fun to work at about 10% fun to 90% work.  That’s probably generous. I’ve grown to love the work part too, but that took a while.

Some people say, “Don’t force it. If it’s meant to be, the idea will find you.” On every project I’ve ever worked on I’ve had to drive myself to keep going at some point or another. In the long run, tenacity trumps talent.

It can be hard to remain focused, especially for hours at a time, but the more you do it the better you get. It’s like working out; if you keep at it, you train your brain.

GETTING NOTES

As I develop the concept, I will be seduced by sirens that lead me astray.  I fall so completely for these ideas that I am not be able to see they’re not right for the film. That’s why it’s important (though painful) to show what I’m working on to other people that I trust.  This is exciting and nerve wracking, because it could either be a huge boost of excitement and enthusiasm, or kill all momentum in a big wet blanket of criticism.

Showing other people is incredibly helpful, for two reasons.  For one, pitching to others helps refine your story. Watching what people react to instinctively makes you adjust the story you’re telling and the emphasis you give it. I’ve read that Walt Disney would corner people to tell them the story of Pinocchio as he was developing it, and his story got better every time he told it.

Second, you’ll get new ideas and valuable reactions from people. They’ll like certain things and be confused by other parts. Try to be aware of their reactions while they’re watching or listening.  Their reactions are almost more valuable than what they say later, because people react pretty honestly. Once they start talking, they may get caught up in being the expert.

In other words, getting feedback is not passive – you can’t just sit and listen to whatever they say.  You have to silently judge and assess: where are they coming from? Does this idea fit in with what I’m trying to do? Or maybe: is it better than what I’m trying to do?

Remember that even brilliant people are not right 100% of the time. Only you know what’s right for your project. But know that if you choose to ignore notes, especially notes you get from many different people, you’re likely doing so at the cost of your film.

GETTING LOST

By now you’ve probably talked with enough people and toyed with enough completely different and contradictory ideas that you’re thoroughly confused. This is understandable and normal.

At these times it’s important to think back to first principles: what was it that got you interested in this story to begin with? What excited you about the first pitch? Is it still exciting? Or has the spark led you to something else even better?

Here’s a trick to help you focus: tell the story, from the main character’s point of view, in 3 sentences or less. This forces you to cut out all the details and superfluous stuff, and it also hopefully shines a big spotlight on the main conflict for your character (hopefully the relationship he/she has with another character). Remember this is not a homework assignment; you don’t get a good grade if you use just the right words. The exercise is only to help you focus on what’s important for your story.

Bill Hader often helps write on South Park, and he told us that creator Trey Parker has a saying: “Replace your ANDs with THEREFOREs.”  In other words, events should happen for a reason, and should be caused by actions taken by your main character. Your main character did X, therefore causing Y to happen.

KEEP GOING

Through it all, I try to keep in mind the dual goal of all this: to express myself in order to emotionally affect the audience.  The one accomplishes the other: I’m not here for my own therapy; whatever I say has to mean something to people. But ultimately that’s why I’m rewriting, testing and retesting my gut. Whatever I’m making is to entertain and emotionally affect the people who paid to watch.

If there’s one thing I’d underline for you, it’s this: focus on your characters’ relationships. That’s really the main thing we care about as humans. Why else do we so enjoy gossip? Why do we spend so much of our lives around other people? Even if you have great jokes, an amazing world you’ve developed, or even a powerful statement and theme, it’ll really only ever strike home for audiences through the changing interrelationships of your characters.

IS IT SUPPOSED TO TAKE THIS LONG?

If this all seems like a ton of work, it is. Every movie I’ve worked on has taken at least four years. Most of them have made me question why I was making it, my abilities as a filmmaker, and even my worthiness as a human being.  Making movies is drudgery. It’s painful. It’s exhausting.

And it’s worth it.

Every chance I’ve had to create something was a gift that brought new depth to my life.  If no one ever saw it but me, I would’ve still considered myself incredibly lucky to have had the chance. But every time you make anything, you have an opportunity to make influence someone’s life for the better. If someone laughs, or cries, or thinks more deeply about something because of something you created, it means you’ve connected with them – which is the reason we do this.

Connecting with people is what storytelling is all about. Yes, it takes a lot of work.  And that work is a privilege, an art, and an opportunity.

Peter Docter is the director of Inside Out, Up and Monster’s Inc. He has been nominated for six Oscars with two wins for Best Animated Feature Film. 

Birth vs. Battle, by David Corbett

 

From: http://writerunboxed.com/2016/04/12/birth-vs-battle

Let me kick things off with blasphemy: Conflict is not the engine of story.

Allow me to explain.

The longer I teach, the more writing texts I seem to read, if only to find out if someone else has a clearer, simpler, or more insightful way of presenting the material. (To my chagrin, that’s often case. Fortunately, I’m not so old a dog that I’ve forsaken new tricks.)

In some of my recent reading, though, I’ve detected a bit of an uproar over the supposed centrality of conflict in our stories.

Ursula Le Guin, for example, in Steering the Craft, takes serious issue with the “gladiatorial view of fiction” that the seemingly obsessive focus on conflict has nurtured. She considers this a kind of tunnel vision that minimizes depth and complexity, “just the stuff that makes a work of fiction memorable.”

Le Guin herself noted that though Romeo and Juliet revels in conflict, that isn’t what makes it tragic. “Conflict is [just] one kind of behavior. There are others, equally important in any human life, such as relating, finding, losing, bearing, discovering, parting, changing.”

Though Romeo and Juliet revels in conflict, that isn’t what makes it tragic.

Debra Spark, in Curious Attractions: Essays on Writing, chimes in by noting that the centrality of conflict has been with us since Aristotle—the terms protagonist and antagonist both derive from the Greek word for conflict, agon, which the Greeks considered a fundamental aspect of existence—“but it doesn’t account for the emotional power of fiction as much as its forward motion.”

Spark adds that even Janet Burroway, who in her widely read and hugely influential Writing Fiction stated baldly “a story is a war,” nonetheless qualified this statement in later editions, noting that it’s a story’s “pattern of connection and disconnection between characters” that provides “the main source of its emotional effect.”

Rosalie Morales Kearns, in her essay, “Was it Good For You? A Feminist Reflection on the Pleasure of Plot,” revealed that Burroway in the third edition of Writing Fiction actually identified birth as an alternative metaphor to battle for story structure, and that though birth also suggests struggle, “There is no enemy.” Rather the story’s forward movement resembles a “struggle toward light”—understanding, experience, wisdom.

But if conflict doesn’t drive the story, what does?

As noted above, Debra Spark remarked that conflict, despite its limitations in providing emotional power, does largely account for a story’s forward motion.

I respectfully disagree.

Conflict, instead of creating movement, actually impedes it. Rather, desire creates movement.

Desire creates movement.

Desire emerges from a sense that something is missing or out of balance. This prompts the character to act, which puts him, figuratively if not literally, in motion. And unless the desire is easily gratified—in which case it’s dramatically trivial—that motion will generate resistance.

This interplay between movement and resistance creates dramatic tension: Will the character’s desire be gratified or not? Even if the desire creates only expectation, the sense that something will or should happen creates tension between what’s hoped for and what might instead occur.

It’s in this sense, and this sense alone, that conflict is central to story. Conflict is desire meeting resistance.

Whether the metaphor guiding your story is birth or battle, a movement toward light or a fight to the death, this principle of movement meeting resistance applies.

And as the resistance intensifies and the prospect of defeat or loss or failure looms, the character becomes obliged to ask himself: Why continue? Why not compromise or surrender or go back?

The answer lies in how intrinsic the goal is to the character’s understanding of himself, the way of life he wishes to lead, and the people he wants to share it with. He may not be clearly aware of those longings at the story’s outset, but as the prospect of failure, in any of its forms–loss, humiliation, ruin, abandonment, death–comes nearer, the sense of what’s truly at stake clarifies, intensifies.

This means there are typically three plot lines in any meaningful story:

The desire line, which tracks the protagonist’s efforts in the “outer” terrain of the story world to achieve his objective, reach his goal, claim what he wants: rescue the miners, marry the loved one, claim the crown, hold off the attack, bring the killer to justice.

The yearning line, which tracks the “inner” arc: how the character’s understanding of himself deepens or clarifies as he contends with the resistance he encounters in trying to achieve his goal: find love, secure freedom, establish one’s identity or authenticity, live with honor, achieve justice, come home.

The connection line, which tracks how the character’s interactions with others impedes or facilitates his movement along the other two plot lines. (If the object of desire is a relationship with another—as in love stories, reconciliation stories, and the like—then the desire line and connection line are joined, with the understanding that other relationships beyond this main one will still offer opportunities for encouragement and support on the one hand, temptation and resistance or even open opposition on the other.

The most compelling stories unify these plot lines.

The character’s outer pursuit engenders a deeper understanding of who he is, who he cares for, and what world he can accept. Regardless of what form the outer object of desire might take, overcoming the resistance required in its pursuit presents the character with a transformative opportunity: to face himself and his life more honestly, muster the courage to strive for that life and sense of self, open his heart to the love necessary to make it meaningful.

The more I reflect on all this, the more I realize that it’s in the recognition of connection and disconnection as key to a story’s emotional impact, as Janet Burroway and Debra Spark point out, that an emphasis on desire over conflict potentially yields its most gratifying results.

People are driven by two equal and opposite instincts: the avoidance of pain and the desire for growth. It’s one of life’s more bitter ironies that the perfectly reasonable desire to protect ourselves from pain often limits our willingness to take the risks necessary to be truly happy. Growth, like birth, is painful.

People are driven by two equal and opposite instincts: the avoidance of pain and the desire for growth.

Yearning, by daring a character to pursue a healthier, wiser, more complete understanding of herself and the world, inevitably runs smack into the counterforce of avoiding the inevitable pain that healing wounds and overcoming weaknesses, limitations, or flaws will entail. Growth isn’t just painful. It’s work.

But it isn’t solitary.

Something I learned long ago from a friend, and something I use as a refrain in The Art of Character, is this simple observation: We don’t know ourselves by ourselves. (In my novel The Mercy of the Night, my hero’s mother puts it differently: A lone wolf is a lost wolf.)

The character’s world is populated by others either encouraging her, knowingly or unwittingly, to move forward toward that better self-understanding and the fulfillment or wisdom it promises, or contributing to her staying stuck in a way of life that’s non-threatening, comfortable, deluded, or even self-destructive.

And it’s entirely in the richness, subtlety, and complexity of those relationships that the story unfolds, with some characters nudging or kicking or flinging the protagonist forward, others holding her back—if not dragging her back—or steering her off-course, each with his or her own motives for wanting the character to remain the same or go back to the way she was before.

This is where the full complexity of the drama plays out. We may be born alone and die alone but we grow through our engagement with the world—specifically, other people.

We may be born alone and die alone but we grow through our engagement with the world—specifically, other people.

It’s a truism that everyone likes a fight, just as everyone slows or stops at the scene of an accident. But the deeper meaning of any battle isn’t tactics and strategy, but what the adversaries are fighting for, what it will mean to lose, and who will bear that price. Similarly, the accident is just a tangle of metal until we learn where the driver was hoping to go, and who was waiting for him to arrive.

Gin up as much conflict as you want, without desire to generate movement, yearning to create meaning, and other people to provide emotional richness and texture, all you have is sound and fury, and we all know how that phrase ends.

Which metaphor for story best applies to your work in progress: Birth? Battle? Both?

How have you allowed desire, yearning, and connection to drive your story forward?

How has the struggle to achieve the outer object of desire prompted a deeper understanding by the protagonist of who she is, what way of life she wants to live, and who she wants to share it with?

Which secondary characters have been crucial in providing assistance in achieving the protagonist’s goal or a deeper self-understanding? Which have impeded, opposed, or openly fought that movement? Why and how?

David Corbett is the author of five novels: The Devil’s Redhead, Done for a Dime, Blood of Paradise, Do They Know I’m Running? and The Mercy of the Night. His short fiction and poetry have appeared in numerous magazines and anthologies, with pieces twice selected for Best American Mystery Stories, and his non-fiction has appeared in the New York Times, San Francisco Chronicle, Narrative, Zyzzyva, MovieMaker, The Writer, Writer’s Digest, and numerous other venues. He has taught through the UCLA Extension’s Writers’ Program, Book Passage, LitReactor, 826 Valencia, The Grotto in San Francisco, Delve Writers, and at numerous writing conferences across the US, and in January 2013 Penguin published his textbook on the craft of characterization, The Art of Character

7 Lessons in Outlining, by Jeanne Veillette Bowerman

From: http://www.scriptmag.com/features/balls-of-steel-7-lessons-in-outlining-first-draft-fear-oh-my

By Jeanne Veillette Bowerman | October 10, 2013

I have a problem starting scripts. I am a self-proclaimed outline junkie, allowing myself to linger in all the possibilities of characters and conflict for far too long before opening my screenwriting software and diving in.

For this new project, I’m trying something new on multiple fronts:

  • I did a rough outline, not as detailed a one as I normally do (the one for Slavery by Another Name was 31 pages long! Yikes).
  • I’m writing a novel that I will ultimately adapt into a screenplay. Go with it. I do things backwards sometimes.

Wait, this is a screenwriting site, why is she talking about writing a novel?

Because story is story, and my experience still pertains to screenwriting. I also mention it because I met a writer when I was in L.A. for Screenwriters World Conference West who not only won the Nickelodeon Screenwriting Fellowship in 2000, but he also later adapted that winning script into the novel, God’s Child. I’ll interview Christopher J. Moore for ScriptMag in the coming weeks, but the reason I’m sharing his experience with you today is because he has sold over 100,000 copies of his self-published novels, his third about to be released. Now that’s not a bad side gig in between screenwriting jobs.

His last two books were also adapted from scripts. My guess being one of his goals is a script sale organically coming from his popular intellectual property. We all know how Hollywood loves to adapt. More on all of that when I speak to Chris directly.

See, this is why it’s hard for me to start a new script. Even when writing a blog post, I go off on a tangent, just like I do when working off of an outline.

I am here to encourage you to embrace the tangent.

I’ve discussed the “to outline or not to outline” debate before, but I want to simply explore what I’m learning by writing on a scant one instead of a detailed one.

1.) Characters change in purpose and motivation: I thought I knew who my protagonist’s love interest was going to be – a dude she picked up in a bar while on a business trip. But suddenly, instead of picking up a stranger in a bar, she was in a boardroom, presenting TV commercial storyboards to her number one client and ended up making out with him in an elevator after her pitch. Go figure. My girl didn’t need a drink to get frisky.

You know what? I like it much better than my original idea. It says so much more about her, her job, and her frustrations, both sexually and professionally. We learn more about her character in that setup than the original one. And that’s the point. All you need in an outline is, “She meets her love interest” and then maybe some idea of how, but once you get to writing the scene itself, let your character decide.

2.) Understanding of Protagonist’s mind: Since this is a novel, not a script, I have the luxury of crawling in her head and letting the readers linger there, in the dark corners and abyss of pain. Writing that way is an entirely different kind of character study than what I can do as a screenwriter. I’m getting to know her on a cerebral level. It’s fascinating the lessons she’s teaching me about life and love.

I need to see the layers in my characters. A character with no layers is not only boring to read, but also boring to write.

Since we can’t write a character’s thoughts in scripts, I suggest doing it as an exercise before you write your first draft of the screenplay. Pull up a Word doc and have it at. Write a couple of pages of your character’s diary. You might come up with some plot points not in your original outline. I know I did.

3.) Theme comes into focus: I always know my story’s theme ahead of time, but it’s fine tuned when I write the first draft. I analyze if the subplots showcase the theme. Does it truly speak to the message I’m trying to convey? Sometimes the theme gets refined in draft one to better deliver the message I intend… or the message I didn’t even realize I intended but the one that forces it’s way organically to the surface as I write.

4.) Going off road almost always makes the script better: When you outline, you are taking the story in a certain direction. But when you write the first draft, the story is taking you on the ride. Sit back and resist the temptation to take control. Sure, the new direction may not end up in the final script, but that’s why it’s called a draft.

Webster’s defines “draft”:

PRELIMINARY VERSION, rough outline, plan, skeleton, abstract; main points, bare bones.

Stop trying to make the first draft perfect. Give yourself permission to just write with reckless abandon. Write like you’re naked. OK, maybe with your pajamas on. Whatever. You get the point.

5.) Don’t overthink it: Just like we can get stuck in outlining, we can also get trapped in the endless abyss of writing the first draft. I had lunch with a screenwriter today who had gone back and changed her beginning four times and is yet to get to FADE OUT on draft one. Be forceful in resisting the urge to do edits until you have flushed the entire story out. By the time you’re done with the first pass, you’ll discover the elements that need to change in draft two. But before they can change, and you can truly understand your entire story, you need to vomit the words out on the page. JUST DO IT! Put them down and then go back and change details later. Don’t waste your time tweaking scenes early on, because those scenes may not even exist in draft two.

6.) Don’t look at your story with “pleaser vision”: Having a disease to please can suck the life right out of you because it’s impossible to make everyone happy. The need to please also kills a story. Once you write that outline, there’s a tendency to want to stick to it in order to please yourself by validating the ideas you had earlier must somehow be better than the ones you have now.

Whenever we cling to something too tightly, we risk crushing its beauty.

Instead, feed it. Nurture it. Think of your outline as a caterpillar and the first draft is the cocoon. Once it enters the chrysalis phase, that’s when the beauty happens. On the rewrite, the cocoon pops open and the gorgeous butterfly takes flight. If you keep the cocoon wrapped too tightly around the caterpillar, you’ll kill it.

Nature is a lot like writing. Organic and beautiful, when you don’t force it. Be flexible and embrace what can organically happen when you open yourself up to change.

7.) Change is hard. We get married to ideas. We resist killing our darlings. We’re hesitant to write new genres. We stay stuck in an outline, or write ourselves into dead ends in our first drafts. I’m suggesting you breathe through all of that. Just let it happen. Let your story flow. Don’t put that glorious stallion in a stable and then lock the stall door so it can’t run free.

Release your creativity. Set your story free. If you don’t sit your ass in that chair, outline or no outline, your script (or novel) will never get written. As Stephen King advises, close the door and just write as if no one will read it but you.

If you’re procrastinating writing your first draft, maybe look at it as an adventure of discovery – discovering your characters and your story. Put some of yourself on the pages. Your emotions. Really dig deep into the characters and don’t be afraid to write on-the-nose and ramble on the page. Do whatever it takes to explore the world you’re creating. After all, explorers don’t always use maps. Sometimes the best treasures are found when you go off road.

Congratulations, Jeanette Mendell! 2016 PNWA Finalist!

Congratulations to Jeanette Mendell who has been selected as a finalist in the Pacific Northwest Writers Association Literary Contest. Jeanette is being recognized among middle grade authors. In addition to receiving a bargain on the registration for the 2016 PNWA Conference July 28 – 31, Jeanette will be honored at the Awards Celebration and Dinner at the conference.

Well done, Jeanette!

5 Things Every Author Needs to Understand About Book Cover Design, by Brooke Warner

In this post, “5 Things Every Author Needs to Understand About Book Cover Design,” Brooke Warner talks about the importance of book cover design, including some of the points we discussed in the recent Wordherder meeting. Check it out!

Time Out of Time: The Telling Stone out in paperback!

Telling Stone in paperbackThe second book in the Time Out of Time series, The Telling Stone, will be available for sale in paperback as of May 10, 2016. The paperback version includes a stellar reading guide and the famous map! For Maureen’s local Tri-Cites friends, Adventures Underground always has signed copies of her books in stock.

Four Things House of Cards Can Teach Us About Writing, by Cris Freese

From http://www.writersdigest.com/editor-blogs/there-are-no-rules/4-things-house-of-cards-can-teach-us-about-writing

I think the general consensus among those writers who teach the craft is that you must read—and read widely—about the craft of writing, particularly those authors who write in your genre. But I think there’s a lot you can learn about writing from other mediums, too. Specifically television. Every other Monday, I’ll be bringing you takeaways from some of the best television shows out there. These are meant to be specific concepts, themes, techniques, etc., that a writer can learn from the show.

This week we’ll take a look at House of Cards, which does an excellent job of creating compelling primary characters with strong goals and opposition, as well as a rich supporting cast. Few shows on television have filled out their cast of characters as well as this one. Potential spoilers follow.


House_of_Cards.svgFor those of you who don’t know, House of Cards is a political drama that takes place in the current-day United States. Congressman Frank Underwood, a democrat from South Carolina, is the House Majority Whip who helps get President Garrett Walker elected, believing that Walker will appoint him Secretary of State. Upon being passed over for the position, Frank’s political machinations are set in motion. Appearing to be a loyal supporter of the President, Frank actually hatches a plan with his wife, Claire, who runs a non-governmental organization and uses her charity for her own power and influence, to elevate himself in the United States government. Over the course of the first two seasons, Frank is elevated to the vice presidency, and later orchestrates the near-impeachment of President Walker, before his resignation. Seasons 3 and 4 cover Frank’s presidency, with the latter focusing on his campaign for re-election.

1. Two is Better Than One

No novel is taking off without a great character to headline your story. The reader needs somebody compelling, somebody that they’re willing to follow for 300+ pages. But if you can make two—or more—compelling characters, then go for it. Just be ready to put in the work. Frank and Claire Underwood are about as compelling as you can get. While it’s Frank’s meteoric rise to the presidency that drives the show, the effect his political scheming has on Claire is just as interesting. They work together throughout seasons 1 and 2, though with much more of a partnerships or understanding than a real marriage. It feels loveless, as both Claire and Frank really only love power. I mean, they know when each other is cheating and are totally fine with it, as long as it advances their plans. Of course, things take a turn in season 3 and early season 4 when they start to butt heads and oppose each other. While season 3 lags, season 4 at least keeps somewhat of their tantalizing dynamic going—I’m thinking of when Frank purposefully undermines Claire at the State of the Union, declaring that someone else in Claire’s home district will be running for the House seat.

Generally, two strong characters means one will be your protagonist and the other your antagonist. It doesn’t have to be that way, though. You could have dual protagonists, or dual anti-heroes if you’re going for the Underwood effect. The difficult part of multiple, detailed characters is multiple, detailed plot lines. If you’re going all in with a couple of POV characters, then you need to make sure they both have satisfying, strong stories. One can’t drag, or it’s going to hold the story back. More importantly, these two characters need to have their stories intertwine in some fashion. If they’re in conflict, then their relationship is fairly obvious. But if the characters are at the forefront of the story, both ushering the plot forward, you’ve got a little more work to do. Hence why so many authors stick to one main character. Pull off two, at your own risk. Don’t take it lightly, and don’t overdo it. If readers are investing time in your novel, then you should be investing time in creating the most compelling characters possible. But don’t think you can pull off a George R.R. Martin with seventeen billion different points of view.

2. Keep Your Characters Consistent

Every character should change, that’s a given in a story. Whether it’s for better or worse, a character is going to undergo some sort of transformation over the course of your plot. You don’t want someone to be static, after all. But their personality, their drive, shouldn’t change. The Underwoods in the White House in season 3 were significantly different from the Underwoods climbing towards the White House in seasons 1 and 2. Look, delving further into characters and their motivations is generally a good thing. But putting the Underwood’s marriage under the microscope… Why? Again, it wasn’t so much a marriage as a partnership. There’s no reason to try and figure out what makes Frank and Claire tick. It’s the desire for power, and the desire to stay on top and build a legacy:

Frank went from being a sociopath who literally killed to get what he wanted, to being a broken man, sobbing. It was completely out of character for someone who was consistently cool and calculated throughout seasons 1 and 2. Thankfully, he and Claire see more of a return to form in season 4.

You want to create a strong character arc for your protagonist(s). But there’s no reason for a character’s core values to change. If you’ve created characters with an edge, a drive for something, then make sure their desires are just always out of reach. Once they grab it, the original story arc and motivation are a little less compelling. It’s not as exciting watching Frank try to succeed in the presidency as it is seeing him weasel his way into the Vice President’s chair and then get the President nearly impeached. His rise to power happened a little too quickly for my tastes. Pacing your story properly can help to avoid this. The climb to the top is always more satisfying than the fall back down.

3. Craft Worthy Opposition

Something else that happened in season 3 of House of Cards: a lack of true opposition to Frank’s power grab. The Russian president, Viktor Petrov, acts more as a secondary villain than anything. Again, this season pivots more towards a character study, with an examination of Frank and Claire’s marriage. Ultimately, the show starts to point towards the two central powers of the story facing off with each other, with Claire leaving Frank at the end of the season. They begin to oppose each other, with Claire threatening divorce in season 4, before eventually reconciling. But Claire doesn’t represent the same type of opposition that we see from multiple characters in season 1 (with Frank feeling betrayed by President Walker), Raymond Tusk in season 2, or Will Conway in season 4. These people legitimately stand in the way of Frank’s goals. It never truly felt like Claire did, since both of them ultimately need each other.

Remember the price of creating a dynamic character: You need strong opposition. Someone, or something, needs to stand in the way of your character in this story. Vice President Jim Matthews, Walker and Tusk stand in Frank’s way of the presidency; Conway stands in the way of Frank’s path to re-election, after Heather Dunbar is dispatched. And these characters are, mostly, his equal. At least Tusk and Conway prove to be, until Tusk bows out (we’ll see on Conway). You can’t have an easy path to a character’s goals; what’s the fun in a lack of struggle? You’ll lose your reader without a dynamic conflict at the heart of your story. And that conflict should be innately tied to your character’s primary goals and objectives.

4. Make Use of Your Secondary Characters

Your story should be rich with characters. Remember that every character can and should stand out in some way, even those who are seemingly minor. You never know when you may need to bring someone back—even from the dead in strange, liver failure-induced hallucinations. These characters can also be windows (and call backs) to how your character has changed. Frank’s encounter with Freddie in season 4, or his brief—and terrifying—admissions to Secretary of State Cathy Durant are a testimony to this. Both are former friends (well, does Frank really have friends? Maybe pleasant acquaintances, or allies), yet Freddie sees Frank for who he really is and Frank offers a moment of dark clarity to Cathy, even if he plays it off as a joke. Your secondary characters are as valuable as your primary ones. Give them special attention. If you’re writing them into your story, there’s a reason for it. Don’t have anyone in there as simple filler.I think one of the best things House of Cards has going for it is a strong set of supporting characters. So strong, in fact, that they have the ability to kill off major players like Zoe Barnes and Senator Peter Russo and not miss a beat. Of course, their deaths only help build Frank’s dark, secret legacy. But it’s the intricacies of all these interconnected lives that are so fascinating, from Frank’s daily stop at Freddie’s rib joint to Doug Stamper’s strange obsessions with prostitute Rachel Posner and later the widow of a man who didn’t receive a liver transplant (that ultimately went to Frank). Characters can come and go from season to season and not miss a beat. For example, the re-emergence of former Washington Herald Editor-in-Chief Tom Hammerschmidt in season 4 is compelling, because he feels like the man to stand up to Frank and bring him down from a journalistic sense; this is the opposite of another character absent in season 3, Lucas Goodwin, who literally tries to bring Frank down with a failed assassination attempt.

Freese-HeadshotCris Freese is an associate editor for Writer’s Digest Books and the Writer’s Market series. You can follow him on Twitter @crisfreese, where you can laugh at his frustrations as a hopeless Cincinnati sports fan.

 

Donelle Knudsen’s Book Signing at Columbia Center’s Barnes & Noble

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Barnes & Noble: What better place is there to browse for books and enjoy your favorite beverage at the Starbucks Cafe? Stop by and say “Hello” at Donelle Knudsen’s book signing at Kennewick, WA Columbia Center’s B&N Saturday, May 7, from 2-4 PM.

Essay : Why Most Readings Suck and How to Fix It, by Gabino

Maureen found this article, Essay : Why Most Readings Suck and How to Fix It, with some *colorful* observations about how to do a book reading. She thinks it’s accurate, even if she herself would never use this language. So, fair warning – it’s on the crude side.

Surviving Nearly There, by Robin LaFevers

From: http://www.robinlafevers.com/2014/05/16/surviving-nearly-there

One of the hardest stages of your writing journey—one that will take the most dedication, commitment, and self exploration—is the ‘nearly there’ stage. This is the stage where your critique partners love your work, you’re getting personalized rejections from agents or editors and highly complimentary reports from your beta readers, and yet . . . no sale or offer has materialized.

Remember those old cartoons, the ones where the character is in the desert, hot sun beating down on him, parched throat, covered in dust, nearly perishing of thirst as he slowly drags himself to the enticing oasis that is just within his reach—only to have it disappear just as he reaches it because it’s a frickin’ mirage?

That’s what the ‘nearly there’ stage feels like. Especially if you’ve been stuck in it more than a couple of years.

But the nearly there stage is a vital, absolutely critical part of our writerly development. In fact I know many agents and editors who would argue that this is exactly the stage that is missing from so many aspiring authors’ journeys and that lack has held them back. So I thought I’d share some thoughts on how to not only survive, but hopefully thrive during this stage.

Yes, I said thrive, because the truth is, this ‘nearly there’ stage where you’ve mastered the basics of craft can be a really, really fun part of your journey—especially if you take your focus off the finish line for a while and throw yourself into the spirit of experimentation and improving.

It can be a gift, a chance to strengthen your writing and your voice so that when you do get published, you have a greater chance of being published well, rather than simply being published.

The critically important tasks of the nearly there stage are mastering the craft at an advanced level, enriching the depth and quality of your stories, and coming to terms with the relationship between you and writing.

Most of us expect to take some time to Master The Craft. A year or two, maybe three. But when our apprenticeship starts to draw out far, far beyond that, it can become dispiriting and discouraging, and all too easy to throw in the towel.

We are so in love with the idea that someone is so naturally talented that they can sit down and write a book in six months, their first book, mind you, and have it published to great fanfare. Those are the publishing stories that get retold the most, so often that they almost become urban legend and that then becomes the expectation rather than the true outlier it is.

But as a society, we are far less enamored of the idea of long years of hard work, mastering the craft one component at a time, until we become proficient enough to master all the elements of craft within the same manuscript.

Donald Rumsfeld once took a lot of flak for talking about the known unknowns vs. the unknown unknowns, and while I’m not a big Rumsfeld fan (at all!) I do think he was on to something.

As writers entering the craft, there are things we know we haven’t mastered, and then there are things we don’t even realize are aspects of craft to be mastered—depth and layers and nuance and white space and subtext and all sorts of advanced techniques. This is partly because many of us come to writing without having been a critical, analytical reader. We come to writing out of the love and enthusiasm we’ve felt for books and we want to, in turn, create that same experience for others.

We often think we know how to write a story. After all, we’ve read thousands of them! It’s only after we dive in and our initial works are met with lukewarm responses, that we begin to realize that good writing makes stories seem effortless, when they’re simply not.

Improving doesn’t happen by accident. If you write a million words or invest 10,000 hours without the express intention of improving your craft and skill—and a plan for making that happen—you can easily end up no closer to your goal.

When I’ve done seventeen drafts of a book, it’s not that I was polishing my words seventeen times, but that it took me a draft to master each of the separate craft elements: character actions in one draft, plot in another, deepen motivation in the following draft, then add in description. Now redraft that description so that it is character specific and carries dramatic weight. Now refine character actions to include subtext, etc. and so on.

Now luckily, I no longer have to do seventeen drafts, but it is highly unusual for me to do less than six.

It has been years of practice that has allowed me to get better at juggling all those elements in a single body of work.

So, dive into this stage. Embrace it. Revel in it. You are about to set out with the sole intention of becoming a writing craft GEEK.

  • Reread and analyze books you love—if you get caught up in the writing, stop and see what swept you away.
  • Or it might be easier to study books you don’t love, but others do. You might get less sucked in by the writing and are therefore better able to analyze.
  • Audiobooks can also be a good way to see what works and what doesn’t because you can’t skip or skim.
  • There are scores of amazing writers conferences with workshops for all skill levels. Take full advantage of these. BUT, do not make the mistake of doing those things without also putting in consistent and regular writing time. One is not substituted for the other, but instead feeds the other.
  • Consider developing a curriculum for yourself. I know that can seem a bit anal, but if you’re not getting a sense that your work is improving, create a road map to mastery using blogs, online workshops, real life workshops, and how to books. Alone or with others such as critique partners who are familiar with your writing, look at your strengths and weaknesses, then devise a program of study—and dedicated, specific writing time, to address those weaknesses.
  • Many published writers get better because they are working closely with an editor who guides and shapes the story. If you’ve attended a number of conferences, consider spending some of that conference budget on a mss critique by a qualified, recommended and respected book editor. You’re looking for big picture, meta level editorial input rather than line editing, although that too can be wildly helpful, but you want to make sure you’ve nailed the big picture down first.
  • Oftentimes authors, agents, or editors will offer critiques as prizes for contests or for charity auctions, so keep an eye out for those great opportunities as well.
  • Instead of starting a manuscript with the intention to create a marketable, salable story, start it with the intent of mastering certain aspects of craft: compelling description, evocative subtext, nuanced language, layered characters. Give yourself permission, for just this one manuscript, to ignore plot or structure. Or to concentrate on plot and structure if you normally avoid them. Not all of your million words need be in pursuit of one goal. I would actually argue that they shouldn’t be.
  • Then, once you’ve spent long hours learning the rules and perfecting the craft—now play with it! Experiment. Color outside the lines. Be daring. Be brave.

Perhaps the most important component to the nearly there stage is better developing the Stories We Tell. Take this opportunity to embark on a journey of self discovery. Dig deeper, look under the rocks and stones of your own soul and write as raw and real as you are able.

  • Experiment with your voice—trying always to uncover your most unique, genuine and authentic voice and core stories.
  • Find and do exercises to develop your most authentic, strongest story telling voice once you find it.
  • Give yourself permission to write as if no one—not your mother, not your sister, not your spouse, not even another living, breathing soul—will have to see it. There is great freedom in slamming that door shut while you write.
  • Force yourself out of your comfort zone, not only craft-wise, but subject-wise.
  • Spend some time un-learning conventional publishing wisdom and marketing advice and write what you truly love. Reconnect with the sorts of stories that first awakened the love of reading in you and that have provided you with your greatest reading pleasure. What blew your mind? Showed you the full scope of what was possible? Shook the foundations of your world? The seeds of your own voice likely are hidden in those books.
  • Spend some time thinking about the complex relationships in your own life. Do you characters have equally complex and dynamic relationships? They should.
  • Are you giving your characters as rich and varied an emotional life as you possess? Do some timed writing exercises—spending twenty minutes tops—and write about the following: Your first kiss, your first loss, your first experience with shame, your first betrayal, your first major mistake in judgment.
  • Once you’ve captured your emotional milestones in writing, look to your characters. Do you know how they reacted to similar moments in their lives? You should, because the answers to those questions shape our entire worldview and how we interact with everything around us and will therefore play a large part in shaping the story you are trying to tell.

Self knowledge is also a huge factor in surviving nearly there.

This is where the rubber meets the road. Will you have what it takes? Are you truly committed to this writing thing? Even if it takes more than two or three years to achieve your goals?

There is no wrong answer here. Writing might be something that only holds a certain amount of appeal for you, an appeal that will evaporate when it does not come easily or quickly, and that’s okay.

You must know yourself. Come to terms with why you write and who you are and where the two of those intersect. Some people do write for validation and no matter how much they wish that away, it won’t change. Which is fine as long as they are aware of that, the risks involved, and understand how it shapes both their journey and their frustrations. Others write to better understand the world, to make connections, to explore the issues that haunt them, or simply because they can’t NOT write. It is helpful to know which category you fall into.

  • Take the long view.
  • Practice being in the moment and enjoying the stage you’re in rather than assuming the grass is so much greener elsewhere and pining to be someplace you’re not. As with life, each stage of the writing journey is full of valuable lessons and opportunity for growth, if only we let it be.
  • Find a way to get more process minded. Try to remove the onus of publishing=success. I highly recommend Julia Cameron’s The Artist’s Way as a good place to find help in shifting that perspective.
  • There are so many ways to define success! Challenge yourself to find/list ten milestones of success that have nothing to do with being published.
  • The same goes for a publishing career. There are all sorts of highly different and yet successful publishing paths. Spend some time understanding what is important to you: wide readership, critical acclaim, a large fan base, number of books sold, financial metrics.

And speaking of journeys, in the writing journey, this nearly there stage is the equivalent of the Dark Night of the Soul, when all feels lost and as if all your efforts have been in vain. Just like a character in a novel, you will have to dig deep, take a leap of faith, and recommit.

You may even have to quit writing for a while, decide it is taking up too much of your life, distracting you from other things that require your attention. But there is a good chance that the writing monster has already sunk her long, seductive claws into you and you will not be able to leave her behind as easily as you thought.

In fact, a huge number of successful writers I know have all at some point quit writing and walked away at some point. Only to find that they couldn’t not write. It was as much a part of them as their bone and sinew.

And once you discover that, you realize that publishing really is only one piece of it. That recognition can allow us to take a deep breath and step back from the sense of urgency that nips too often at our heels. Or at the very least, give us the perspective and patience to keep on cheerfully slogging our way forward.